Saturday, February 14, 2009

Oliver the Owl


[click to view - 3 images total]

A year ago, when we found out my wife was pregnant, she asked me to make some animal drawings for our baby's room. Now that our baby is 2 months old I feel I'm a little late making them (and she would readily agree), but better now than never.

The first one I made was an Owl. There really isn't any reason as to what animals I'm making other than they're ones that I think would be fun to create. There's also no particular reason that I named the owl other than I feel all animals in a kid's life have names and those names must begin with the same letter as the animal.

I began with a simple pencil sketch that took me all of 2 minutes to make. I then took that sketch and scanned it into the computer and proceeded to make a simple vector version of it in Illustrator. I wanted to have the smooth lines and simple shapes that offers. I then brought those shapes into Photoshop where I then made the final version that you see in the link above. I just used simple gradient colors and some watercolor brushes to create the texture.

It was a lot of fun to make and I promised to make 6 of them so you'll get to see at least 5 more of these little illustrations in the future. So keep checking back to see what animal will be next!

Thursday, February 12, 2009

Composite Breakdown


[click image to view video]

I decided to do a quick composite breakdown in an attempt to explain a little more in depth how the elements went together for the final shot of the 2008 football fireup video. If you watch the video linked to this post you will see 5 passes of the composite plus the final composite as it went to air. This project was really the first time I got to composite something with this many elements and there are things I wish we had more time to work on, but with the constraints in the production schedule we worked with what we had. It took me about 2.5 hours to assemble this entire shot.

Pass 1: Background Plate and Screens

The background is really something that was lacking and we just didn't have time to flesh out so it ended up being just a color ramp. I added some steam elements that rotate around the player because steam was something that found it's way into most of the graphics for the 2008 season. The screens were modeled and animated by Brad Sommer in Maya and textured by Adam Ruud.

Pass 2: Video Corner Pinning

I recived video clips of plays from our editor on the project. I took those and corner pinned the footage to each screen and keyframed them to move with the screens.

Pass 3: Foreground Elements

These were added for two reasons. To add depth and to obstruct the view of the player when we switch shots. The player was composed of 3 separate passes of the actor wearing various stages of the helmet being painted.

Pass 4: Mechanical Arms

These are the arms painting the helmet. They were modeled and animated again by Brad Sommer and textured by Adam Ruud in Maya. All three mechanical arms were rendered together as one pass so I rotoscoped them around the player.

Pass 5: Keyed Player Rotation Footage

We shot the actor in three separate passes, each pass with a different helmet on. We had one helmet that was painted silver, another painted gold, and another gold one with the decals on it. I used the foreground elements to make the transitions between the cuts. This is one area I wish we could have done better. When it was shot the actor just had to guess his stance from the previous shot and try to match it up and I think he did a remarkable job at doing that. Because of this there are slight jumps in his position. I wish we could have devised something for him to hold so that he would have been in exactly the same position. Though I do think for the short production time we had it turned out pretty well.

Pass 6: Final Composite

All the elements put together along with some paint spray.

Ultimately this was a lot of fun to make and I'm looking forward to doing more compositing in the future.

Tuesday, February 3, 2009

2008/09 Basketball Headshots



This is an example of the headshots I made for this season of Purdue basketball. I was asked to make a motion headshot that had a grungy newspaper look so I dove into after effects and started to create something. We shot a bunch of footage of the players in front of a blue screen with our HD XDCAM. I digitized the footage and keyed it out using keyframe in AE. I took the footage and exported it out of AE using the filmstrip file format and imported it into Photoshop and applied a halftone filter to it. I then brought that footage back into AE and added to my comp in progress.

I then proceeded to flesh out the rest of the information by adding in the name, position, home town, etc. At around this point I stopped and took a look at what I made. Although I liked where it was headed, I didn't feel the look was fitting the look of the graphics for the season. It was turning a little too much into a western wanted poster. After talking it over with the art director we decided to scrap it and start with something new. Below is the work in progress of the version I scraped and ignore some of the text placement. I didn't actually get everything placed where I wanted it.



After talking it over more with the art director he suggested I base the headshots off of another headshot I made for the preseason opener. Below is a still image of that design.


[click to view - 1 image total]

I took the elements from the above graphic and some ideas I liked from my original headshot and created the final one. I again used AE to key out the footage and animated it all in AE as well. The headshot comes in over video and the begining and end is transparent. The video below is the final version.

Saturday, January 24, 2009

Tiller Roast and Toast


[click to view - 1 image total]

I know I haven't posted anything new in a while and that's because my wife and I had our first child, an awesome little boy, in December. We're both really excited and are both looking forward to raising him. So I've been a little busy learning the ropes of being a new dad. I had some time off of work for parental leave and I just got back a week or so ago.

This graphic is the first thing I've gotten to make since I've been back to work. I admit I felt a little rusty, but I had a great time making it. Coach Joe Tiller retired from his position as Purdue's head football coach this season and they're honoring him with a Roast and Toast party at the university. They asked me to make a graphic for it and the link above is what I made. I only had a day to make it and overall I was happy with the results.

Enjoy.

Tuesday, September 23, 2008

2008 Football Fire Up Video



This year for the football opener we wanted to try something we haven't really done before. We wanted to try incorporating 3D animation with live footage that was shot on blue screen.

Brad Sommer spent the better part of a month modeling all the elements in Maya for the video. He had the pieces that we used for props available to him in order to match the CG ones to the physical ones as closely as possible. Scott Horton then directed a shoot with an actor in front of a blue screen over the course of an afternoon using a Sony XD camera in HD. We had three sets of pads in different stages of being constructed and shot scenes multiple times with different combinations of pads.

We then had a couple of weeks to assemble the entire opener. Louie Dierckman edited all the video that appears on the screens and between the shots of the player. Adam Ruud textured all the CG elements in Maya with shaders he wrote. I keyed out all the bluescreen shots and composited all the CG and video together. I used After Effects and Keyframe to key out the footage. I then added the background and the CGI to the shots. I adjusted the lighting and color and tracked the shots together. Finally I cornerpinned the video to the CG screens and created the end graphic that the team walked out too.

Overall this was a fun project to do. We learned a lot in the process and we're looking forward to doing it even better the next time around. Enjoy the opener.

Monday, September 15, 2008

Football 2008 - Spirit Bumper



The 2008 Purdue football season is in full swing and we got the opportunity to create a lot of new graphics for the season. Most of the grahics we create are sponsored elements. This video is what is sold as a spirit bumper. All it consists of is the sponsor logo and some fire up text. In the past all of this stuff was created out of house for us to roll on the LED boards, but this year they came to us to make everything in house. I wanted to do something a little more interesting than the typical one of these which usually is just the logo on some bad background with plain text. I didn't have a lot of time to create these (just a few hours) so I tried to make them as interesting as possible in the amount of time I had. The main thing I changed from what typically is done was to add a motion reveal for the intro. The video below is what I came up with.



Due to the lack of time I purchased the light images online. I composited the rest of the shot together with the text and logo in After Effects. The background was created with a black solid and a couple of lights with the Trapcode Lux filter applied to them to make them volumetric. I added a stock video of the steam to add some motion. The logo and text I animated in After Effects in 3D space. The text has a glow filter on it. I used another layer of text behind it to create the dark rays in the light by applying Trapcode Shine and changing the color to black. I then changed the layer type to multiply to have it blend with the background. There is a separate light on the logo and text to illuminate it accordingly.

Enjoy.

Friday, August 22, 2008

Upcoming Project


[click to view - 2 images total]

I know I haven't posted in a long while. That's because I've been busy working on the upcoming football season. I'll write up a good in-depth post when we're done with the project, but for now you'll just have to make due with a couple of rough still composites of the project.

Enjoy!

Friday, May 16, 2008

Convos 2008 Season Opener



Each year Purdue Convocations asks us to make their season preview DVD. It's one of the more fun projects we get to do each year. We undertake most aspects of the DVD's production, from creating all the motion graphics to editing every segment together to creating the entire DVD menu functionality and animation.

We started the process by meeting with the client. They asked for a clean line opener and that's about all the direction they gave us. With that to go on we came up with a concept. We wanted the whole thing to look like vector graphics, but have motion through 3D space. To do this we asked Brad Sommer to create the motion lines in Maya. Brad and I decided to have the lines create the Convocations logo and have a camera flying around through the lines.

When Brad was done animating the lines along paths in Maya, he handed the rendered file off to me to work on in After Effects. I took his animation and added camera shake and a camera bounce to the audio. I then took a depth render pass that Brad created and applied it for some depth of field. Brad's animation ended with the spinning blue line so I also added the full Convos logo and camera pull to reveal it.

We shot the Convocations director on a green screen and both Brad and I keyed him out in After Effects. Brad then took my pass of the opener and combined that with the keyed video footage. I then took that After Effect project and added an animated lower 3rd ID and transition to the opening segment.